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Amanda Chan
Error 404 Corporation not found Electroshock Therapy
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Posted - 2016.06.13 05:40:43 -
[1] - Quote
Ormarr Kai wrote:As you all know flying a dread into a fleet battle is likely suicide, if you survive, it is usually luck. As it stands right now there is no way for a fleet to help a sieged dread, they are effectively alone. I believe dreads should have some hope. Here are some ideas I think could help:
-Significantly reducing siege cycle time ( maybe as low as 1 minute?)
I'd be a fan of this
-Allowing remote rep while in siege
No
-A module or function of the siege module that allows you to become effectively invulnerable at the cost of all offensive capability (for one cycle) one off module like the capital hull energizer.
No, you already have scripted hardeners and the capital hull energizer for 99% hull resist one shot.
Just a few ideas off the top of my head.Regardless if those ideas are good or not I do think dreads need to be aligned with the rest of eve. No ship should be straight up suicide. Doing so would make dreads more effective in fights as well as spice up fleet battles as we know them. Dreads would be more likely to engage in capital-capital combat. At 3-5 bill each dreads should not be throw away ships.
I also think this extends to triage- but that's a different thread
Thoughts??
What I would like to see is having Dread siege work more like marauder bastion. Make old Dread siege damage baseline and have the siege module just increase tanking/range/sensor strength. Nerf their sensor strength in half so they don't because omgwtfbbq pwn mobiles that can be remote repped.
I'd also be a fan of dread weapons taking less volume so you can switch your weapon as needed. Switching from HAW, to short or long range. It still makes your originally fit matter because of the inability to switch while under a weapon timer.
Which is also why I'd be a fan of 1 minute siege cycles instead of 5 minutes.
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Amanda Chan
Error 404 Corporation not found Electroshock Therapy
123
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Posted - 2016.06.13 05:48:45 -
[2] - Quote
elitatwo wrote:I don't like advertising, but for Mike I'll do it gladly.
Do yourself a favor, open youtube and search for ferocious 9 and don't forget to watch the previous ones too. In this educational video Big Miker shows you how to proper fly a dread.
Did you even read the OP? He's talking about fleet battles... |

Amanda Chan
Error 404 Corporation not found Electroshock Therapy
123
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Posted - 2016.06.14 09:53:59 -
[3] - Quote
Cristl wrote:Amanda Chan wrote:I'd also be a fan of dread weapons taking less volume so you can switch your weapon as needed. Switching from HAW, to short or long range. It still makes your originally fit matter because of the inability to switch while under a weapon timer.
Which is also why I'd be a fan of 1 minute siege cycles instead of 5 minutes.
Isn't the whole point of the recently announced Naglnerf that with only two turrets it could carry spare weapons? Also, the siege timer's purpose is to force commitment.
How is 1 minute not a commitment when 5 minutes is? Especially now with capital prop mods. Within 5 minutes the whole fight could be over 100 km away.
5 minutes wasn't as terrible back then because you could refit on the fly. 1 minute of not being relevant is a long time, 5 minutes is an eternity.
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